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[Info] SupCom 2 : patch à Fix version 1.21
Le jeu de Gas Powered Games se voit ajouter le patch 1.21 à sa liste. Disponible via Steam, ce correctif corrige de nombreux problèmes dont le détail est listé ci-dessous :
Patch 1.21 :
* Build mode can now be accessed while holding shift
* Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution — Using one of these options will start the game at 1024×768@60hz in fullscreen and allow the player to change his options to something else after the game loads
* Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash
* By popular request, reset Season 2 ELO ratings
* Quitting a game will stop the replay from recording immediately
Fixes:
* Fix for targeting units under the influence of world forces (ie Magnetron)
* Fix for units becoming unrepairable
* Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order
* Fix for Space Temple cooldown being activated even if the beacon was not placed
* Better handling for units getting stuck in a position when they try to reclaim something directly underneath them
* Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position
* Fix for some factories and engineers getting XP for killing things when they should not
* Fix for units colliding with terrain when boarding a carrier
* Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side
* You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active
AI:
* Fixed up AI platoon templates
* Fix for AI platoon sizes
* Fix for AI platoons “dancing around”
* The AI influence map decay rate for mobile units has been lowered
* Fix for AI building too many Mass Fabricators
* Adjusted how much mass a Mass Convertor adds to the AI’s Resource Manager
* AI will only build 1 ProtoBrain
* AI will attack ACUs more in Assassination mode
Known Issues/Under Investigation:
* Pre-1.21 Replays will not function with 1.21
* Teleporting/Jumpjetting group fix only partially implemented
* Memory Management and allocation optimizations
* Desynch related to VTOL aircraft
Comme on dit, avec Patch à Fix, ça Fix et ça re-Fix.
Patch 1.21 :
* Build mode can now be accessed while holding shift
* Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution — Using one of these options will start the game at 1024×768@60hz in fullscreen and allow the player to change his options to something else after the game loads
* Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash
* By popular request, reset Season 2 ELO ratings
* Quitting a game will stop the replay from recording immediately
Fixes:
* Fix for targeting units under the influence of world forces (ie Magnetron)
* Fix for units becoming unrepairable
* Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order
* Fix for Space Temple cooldown being activated even if the beacon was not placed
* Better handling for units getting stuck in a position when they try to reclaim something directly underneath them
* Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position
* Fix for some factories and engineers getting XP for killing things when they should not
* Fix for units colliding with terrain when boarding a carrier
* Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side
* You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active
AI:
* Fixed up AI platoon templates
* Fix for AI platoon sizes
* Fix for AI platoons “dancing around”
* The AI influence map decay rate for mobile units has been lowered
* Fix for AI building too many Mass Fabricators
* Adjusted how much mass a Mass Convertor adds to the AI’s Resource Manager
* AI will only build 1 ProtoBrain
* AI will attack ACUs more in Assassination mode
Known Issues/Under Investigation:
* Pre-1.21 Replays will not function with 1.21
* Teleporting/Jumpjetting group fix only partially implemented
* Memory Management and allocation optimizations
* Desynch related to VTOL aircraft
Comme on dit, avec Patch à Fix, ça Fix et ça re-Fix.
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